Cure Moderate Wounds

Cure Moderate Wounds
School conjuration (healing); Level bard 2, cleric 2, druid 3, paladin 3, ranger 3
Casting Time 1 standard action
Components V, S
Range touch
Target creature touched
Duration instantaneous
Saving Throw Will half (harmless); see text; Spell Resistance yes (harmless); see text

When laying your hand upon a living creature, you channel positive energy that cures 2d8 points of damage + 1 point per caster level (maximum +10). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.

Source: Paizo PRD

Cure Moderate Wounds

Rise of the Runelords DTalon2011 MagisDragonis